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About Genre Strategy Rating Rated 'T' for Violence, Blood, Language Summary Sanctum 2 provides a mix of intense action and strategic gameplay that combines thrilling multiplayer and stunning graphics, raising the bar for indie games. Melding the best elements of the tower defense and first-person shooter genres, players are challenged to protect oxygen-producing Cores from hordes of deadly aliens who are threatened by their existence.Outfit your character exactly the way you want through the new and extensive customization system. Choose your own loadout of towers, weapons and perks, but choose wisely because you are humanity’s last defense against the unrelenting hordes set out to destroy it. In Sanctum 2, you will utilize elements from multiple gameplay genres to succeed. Construct towers and walls during the building phase before the enemies attack, then jump into the fray and blast everything to pieces in FPS mode. You can progress through the single-player campaign yourself, or play with up to four friends in co-op to discover the secrets of the planet LOEK III and learn the backstory on why the aliens are so intent on destroying the Cores you are sworn to protect.
Welcome to the Asylum Sanctorium Guide. Sotha Sil, always seeking knowledge, used three Dunmer saints in his earliest experiments into everlasting life.
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Using the power of Soul Gems, he created mechanical vessels for the saints and imprisoned their souls within. While the experiment was successful, the Saints were driven insane by the process. The Asylum Sanctorium was created to house the Saints so that they would not threaten the rest of the Clockwork City. The Saints have grown in power during their imprisonment and now threaten to break free of their prison.
The time has come to end the threat they pose.Table of Contents.General Information for the Asylum Sanctorium GuideThe Asylum Sanctorium Guide will contain all four version of the veteran Asylum Sanctorium. Veteran Asylum Sanctorium.
For damage, it is up to you. The Cannon is a good choice, but an argument can easily be made for the Lightning tower, as once they reach level 2 they can the powerful chain lightning ability. Due to the size of this level, placing Violator towers at about the half way point can provide you with some long range.
Mainboss + 1 Miniboss Poison Boss. Mainboss + 1 Miniboss Dualwield Boss. Mainboss + 2 Minibosses Poison & Dualwield BossLocation of Asylum Sanctorium. This Trial can be found in the Clockwork City.Group SetupI recommend running 2 Healers, 1 Maintank, 1 Offtank and 8 Damage Dealers. Most important thing is, that a few of your damage dealers run Crushing Shock to interrupt certain mechanics of the Poison Boss. Your Healers also should run Purge to cleanse a few enemy DoTs, this is very important. For magicka setups make sure to run Harness Magicka and for stamina setups make sure to run Deadly Cloak (For Dualwield).
I also recommend having Major Resolve and Major Ward on your characters at all times, most classes have access to them and they provide about a 10% extra damage mitigation. I highly recommend running at least 1 Magicka Templar Damage Dealer with Kagrenac’s Hope set. This will make ressing allies a lot easier. Make sure to kill the adds in a fairly short time, they do not have a lot of health and can be stacked next to the mainboss. If you do not kill them fast enough they will enrage and eventually oneshot everyone. The Mainboss has two dangerous attacks, Defiling Blast where he targets one Player that will slightly glow green. That person has to make sure to stand still so the other players can move out of the green conal area.
People that do stand in the conal area have to block the pulses otherwise you will get oneshot. So make sure to block first and then run or dodge roll out. The second dangerous mechanic is the Oppressive Bolts where the boss will charge up for one second and glow green.
Then shooting poison balls to all group members, this mechanic can and must be interrupted by either the tank or someone else. Boss Mechanics. Noxious Gas.
Magic Damage DoT. Llothis teleports to 1 of 3 positions around the arena leaving behind a poison cloud which slows, damages and healing de-buffs players inside it. Defiling Blast. Poison damage. Llothis’ points his weapon at 1 Player.
Weapon glows green. Player also has a green glow on him. Boss fires a narrow cone of damage towards the targeted player. Non-targeted players takes much more damage in the cone than the targeted player. The cone applies a DoT that can be purged.
Can apply poisoned status effect. Targeted player stands still, other players move out of it. Oppressive Bolts.
Magic Damage. Boss channels for a second & his whole character glows green.
Raises his weapon straight up & rains down Bolts onto all group members. Can and must be interrupted. Corroding Bolt.
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Magic Damage. Boss channels for a second. Releases a Bolt which Targets only the Player/Tank currently with agro. Can be blocked or rolldodgedImperfect Attendants Adds HP: 1,868 Mio.
Enrage: The Attendants Enrage 30-35 seconds after spawning. Early Death: The Attendants die/sit down at 12-20% of their HP. Energy Arc. Shock Damage DoT. 4 Lightning Laser Beams come out of the Attendants’ eye & focuses a spot 5-10meters beyond the position of it’s current target.
The further the Target is away from the Attendant the longer the range of the beams. The lasers sweep back to the feet of the Attendant damaging those who cross the beams. Players can only be damaged once by 1 Beam. It does 14k unblocked. Energy Convergence. Shock Damage DoT. Once the Energy Arc’s reach the Attendants’ feet they collect & explode dealing massive damage.
Can be blocked. In Hardmode the positioning is very important. Make sure each Damage Dealer has an assigned position. So he knows exactly where he can run when the shock AoEs falls to the ground. The healers have still to kite the Dualwield Maim fields and Healer 2 also has to take care of the Shock field AoEs behind the main tank, place them as close as possible to the wall.Possible Gear SetupsAsylum Sanctorium +2 Hardmode requires a bit different setups than in other raids.
I always recommend using as many Magicka Nightblades with Funnel Health as possible because you really need the extra healing. Two People with setup on Magicka Nightblades (Position 2 and 7). One or two People that use Crushing Shock to interrupt the Poison Mini Boss. Healer (H1) in our case used, and. Healer (H2) in our case used, and. Tank (T1) in our case used, and a set of your choice.
Tank (T2) in our case used,. Alcast is the owner of the website and creates Builds & Guides for everything related to The Elder Scrolls Online. Alcast is part of the Class Representative Program and a Stream Team Partner, both officially supported by ZOS. Alcast has been playing The Elder Scrolls Online since the Beta and has knowledge of all types of classes and builds in the game. Alcast also publishes videos on, live streams on and for personal updates you can always check out his. If you want more information about Alcast you can also check out his.
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